LiquidObject (Vanilla)
- from @canvas-ui
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Install
New to shadcn? Set up your project
If your project already has a shadcn components.json, skip initialization. Otherwise, run this once from your project root.
pnpm dlx shadcn@latest initpnpm dlx shadcn@latest add @canvas-ui/liquid-object-vanillaLive preview
No live preview has been built for this component yet.
Registry dependencies0
The CLI adds no other registry items with this one.
