Caustic Surface
- from @morphiq
The net of light on a pool floor, lit by conservation of light rather than a texture: brightness is 1/|det(I + D(1 − 1/n)H)| of the refraction map, so the lines are where the surface folds the light. Pointer ripples bend the net. WebGL2.
Install
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pnpm dlx shadcn@latest initpnpm dlx shadcn@latest add @morphiq/caustic-surfaceLive preview
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