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Control the Unity Editor from MCP hosts through a local Rust server and C# Unity bridge.
This server publishes no hosted endpoint. Run one of its packages locally.
com.taygunsavas.patina-unity-mcp · npm 1.2.2 · stdio
claude mcp add --transport stdio patina-unity-mcp -- npx -y com.taygunsavas.patina-unity-mcp@1.2.2