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image-blasterCreates 3D environments, SFX, and meshes from a single image using Claude skills, World Labs, and FAL.
Can take you from an image to a fully meshed 3D environment in < 5 minutes, great for jumpstarting 3D work. Go full blast.
git clone https://github.com/neilsonnn/image-blastercd image-blasterclaude (install with curl -fsSL https://claude.ai/install.sh | bash)input/ directory and ask Claude to blast it and confirm each step with me.By default image-blaster will use your input image to create:
.glb, .obj) of all dynamic objects.spz) of the static environment,.mp3)You can embed image-blaster under the assets of any game engine, DCC software, or web app.
IMAGE-BLASTER uses a few generation models:
marble-1.1 - World Labs Marble model creates the explorable environment.nano-banana - default image edit preference for source cleanup, clean plates, and object reference images.gpt-image-2 - alternate image edit provider when the edit skill is asked to prefer it.hunyuan-3d - Hunyuan 3D model creates 3D object models through FAL.elevenlabs-sfx - ElevenLabs sound effects model creates ambient and object-specific sounds.3D model creation supports these Hunyuan parameters:
--face-count <40000-1500000>: target face count. IMAGE-BLASTER defaults to 50000; Hunyuan's API default is 500000.--enable-pbr true|false: enable PBR material generation. Defaults to true.--generate-type Normal|LowPoly|Geometry: Normal creates a textured model, LowPoly applies polygon reduction, and Geometry creates a white geometry-only model. Defaults to Normal.--polygon-type triangle|quadrilateral: polygon type for LowPoly. Defaults to triangle.IMAGE-BLAST it.IMAGE-BLAST it.IMAGE-BLAST it.IMAGE-BLAST it.IMAGE-BLAST it./app from the .claudeignore file to give Claude the ability to change the React viewer.Composable, accessible components with thoughtful defaults. Build your own component library with code you can customize, extend, and make your own.