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Playtest and QA Roblox experiences for mobile and tablet. Use for device simulator checks, touch controls, safe areas, thumb zones, text readability, orientation, HUD overlap, first-action friction, and mobile performance verification through Studio MCP.
npx skills add ashexplained/roblox-skills --skill roblox-mobile-playtestInstalls from the source repository, including any supporting files.
Downloads contain the instructions shown here. Use the install command for the complete skill.
Verify that the Roblox experience works and feels good for phone-first players.
When available, invoke rbx-device-simulator-lua before device-specific UI checks. Use it to test phone and tablet form factors, orientation, and layout behavior.
get_studio_state.start_stop_play.user_mouse_input, user_keyboard_input, and direct character movement through character_navigation.screen_capture.get_console_output.Return:
Run the full first-session pass with roblox-playtest-qa, and send any defect to roblox-debugging-bugfix.
--- name: roblox-mobile-playtest description: Playtest and QA Roblox experiences for mobile and tablet. Use for device simulator checks, touch controls, safe areas, thumb zones, text readability, orientation, HUD overlap, first-action friction, and mobile performance verification through Studio MCP. --- # Roblox Mobile Playtest ## Goal Verify that the Roblox experience works and feels good for phone-first players. ## Use Device Simulator When available, invoke `rbx-device-simulator-lua` before device-specific UI checks. Use it to test phone and tablet form factors, orientation, and layout behavior. ## MCP Workflow 1. Confirm Studio state with `get_studio_state`. 2. Start play mode with `start_stop_play`. 3. Use device simulation when relevant. 4. Exercise controls with `user_mouse_input`, `user_keyboard_input`, and direct character movement through `character_navigation`. 5. Capture evidence with `screen_capture`. 6. Check `get_console_output`. ## Mobile Checks - First core action is reachable in 10-30 seconds. - Tap targets are large and spaced apart. - Important buttons avoid thumb conflict and system gesture zones. - HUD does not block movement, combat, collection, or objectives. - Text is readable on phone and tablet sizes. - Objective markers and reward feedback are visible without opening menus. - No keyboard-only requirement exists for core play. - Menus scroll cleanly and do not hide primary actions. - Performance remains smooth in the first playable area. ## Report Format Return: - Devices or simulated form factors checked. - First-action time. - Control and HUD issues. - Readability issues. - Console or performance risks. - Highest-impact fixes before launch. ## Next Run the full first-session pass with `roblox-playtest-qa`, and send any defect to `roblox-debugging-bugfix`.