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The HyperFrames CLI by job - scaffold, check, look at frames, edit the timeline, preview, render locally or in the cloud, publish, project history - plus reading its JSON and recovering from build or render failures.
npx skills add heygen-com/hyperframes --skill hyperframes-cliInstalls from the source repository, including any supporting files.
Downloads contain the instructions shown here. Use the install command for the complete skill.
Plugin installs: Inside a HyperFrames plugin, follow plugin execution rules.
Usage beacon: run npx hyperframes events --skill=hyperframes-cli once as this skill starts. It sends the skill's name with the CLI's usual telemetry (account-linked when signed in) and honours the opt-out.
Run npx hyperframes <command> unless the project gives a wrapper; then use the wrapper. It needs Node.js 22+ and FFmpeg. Every command has --help; most take --json, and a failure prints ✗ …, a Fix: line and exits non-zero.
A --json result may carry _meta.updateNotice: a newer HyperFrames release is out. Pass it to the person once per conversation, in your own words, at a natural pause; updating is theirs to decide.
| Job | Commands |
|---|---|
| Start | init <dir> --skip-skills (blank; --example <name> only when asked), capture <url> |
| Read a project | info, compositions, timeline --json, docs <topic> |
| Check it | lint while writing; check --json as the gate (lint, runtime, layout, contrast) |
| Look at it | snapshot (--at <t,…>, --range START,END, --composition <id>, --zoom, --angle, --against <video>), keyframes, compare, audio |
| Edit the timeline | timeline with move, trim, split, set, duplicate, delete, apply, undo, ids |
| Reuse | catalog, add (/hyperframes-registry) |
| Media and sound | media-treatment, , , , , , () |
grade-compareremove-backgroundttstranscribebeatsnormalize-audio/media-use| Show and ship | preview, present (/slideshow), render, publish, cloud, lambda, cloudrun |
| Desktop app | open, catch-up |
| Upkeep | doctor, browser, upgrade, usage, clean, feedback |
captions is not a command: run transcribe, then read ../hyperframes/references/captions.md.
validate, inspect and layout are deprecated aliases of check; events is skills' own telemetry. Don't run them.
npx hyperframes lint after the first pass and after structural changes.npx hyperframes check --json and fix every error. While a lint error remains the layout and contrast audits don't run; "0 samples" means nothing was checked. Contrast failures carry a suggestedColor. A finding at a single sample (an entrance in flight) is info; a 3 s+ video with no visible change fails sweep_static.npx hyperframes snapshot and read the PNGs (under .hyperframes/artifacts/snapshots/): that is how you see the video. With sub-compositions, snapshot a midpoint of every scene; tiny unstyled content or a missing hero is a mount defect (../hyperframes/references/format.md).npx hyperframes preview --background, check the URL answers 200, give the person the project URL and wait, unless they asked for the file or for no stops. Passing checks alone is not a reason to render.npx hyperframes render --quality looks -o out.mp4 (draft while iterating, delivery for the final; paid plan: cloud render --fps <data-fps> --quality high -o out.mp4). Confirm the file is non-empty and its ffprobe duration matches the root data-duration, then look at decoded frames."This element" or the current selection: npx hyperframes preview --context --json --context-fields selection; no-selection means ask them to click it.
These are the edits Studio itself makes, so the result stays in Studio's shape.
timeline --json lists clips with absolute absStart/absEnd, owning file and the #id ref the edit commands take (timeline ids stamps missing ids).timeline move|trim|split|set|duplicate|delete <ref> … --plan --json previews one edit; run it again without --plan. --start, --end, --duration set one edge or the length.--overwrite, or move the neighbour first) or end past its composition: raise the root's data-duration first. No command changes data-duration.[{"verb": "move", "ref": "#outro", "time": "9"}], then timeline apply plan.json --json. Each run prints a receipt; save it and timeline undo receipt.json reverts it.Every write is kept and can be undone. At the start of a turn, npx hyperframes history begin --who <you> --label "<plan>", then history --since mine --who <you> to see what the person changed; build on their edits. A check failed or they say it got worse: history undo --who <you>, never hand-edit back. End the turn with history end.
| Need | Command |
|---|---|
| Local | render --quality looks -o out.mp4 (draft, delivery) |
| Reproducible container | render --docker --strict -o out.mp4 |
| Batch from variables | render --batch rows.json -o "renders/{name}.mp4" |
| Hosted, no local Chrome or FFmpeg | cloud render (references/cloud.md) |
| Your own AWS or GCP | lambda render, cloudrun render (references/lambda.md, references/cloudrun.md) |
A 30 s film renders in a minute or two: run it in the foreground. Detach only a render longer than your tool's timeout (HYPERFRAMES_RENDER_DETACHED=1, its own group, output to a log) and wait with until grep -qE 'Render (complete|failed)' render.log; do sleep 5; done, never pgrep -f, which matches its own loop and waits until the tool times out.
After a verified render, send one feedback --rating, plus a report for anything the person asked for that HyperFrames can't do, unless telemetry is off: references/feedback.md.
| Symptom | Fix |
|---|---|
| Chrome missing or won't start | npx hyperframes browser ensure; doctor --json always exits 0, gate on .ok |
| A heavy page isn't ready in time | Raise --timeout on check or snapshot |
| Unusual codec looks blank | Keep --proxy on (the default) |
| Render slow on Linux | The summary's second line says screenshot + software gpu: the slow path |
capture fails or writes BLOCKED.md | Take nothing from its partial files; retry into a new -o folder |
| Disk tight | clean --dry-run, then clean; never delete .hyperframes (it holds history) |
Read the row before running its command.
| Commands | Read |
|---|---|
init, capture, skills | references/init-and-scaffold.md |
lint, check, motion sidecars, snapshot | references/lint-validate-inspect.md |
compare, grade-compare, render --batch | references/compare-and-batch.md |
beats | references/beats.md |
preview, play, render, publish, Studio context | references/preview-render.md |
doctor, browser | references/doctor-browser.md |
auth, cloud, template variables | references/cloud.md |
lambda, cloudrun | references/lambda.md, references/cloudrun.md |
info, upgrade, compositions, timeline, docs, usage, telemetry | references/upgrade-info-misc.md |
--strict flags, run ids, clean, shader lint, JSON paths | references/conventions.md |
keyframes | ../hyperframes/references/motion.md (Seeing motion) |
---
name: hyperframes-cli
description: The HyperFrames CLI by job - scaffold, check, look at frames, edit the timeline, preview, render locally or in the cloud, publish, project history - plus reading its JSON and recovering from build or render failures.
---
**Plugin installs:** Inside a HyperFrames plugin, follow [plugin execution rules](../hyperframes/references/plugin-installation.md).
**Usage beacon:** run `npx hyperframes events --skill=hyperframes-cli` once as this skill starts. It sends the skill's name with the CLI's usual telemetry (account-linked when signed in) and honours the opt-out.
# HyperFrames CLI
Run `npx hyperframes <command>` unless the project gives a wrapper; then use the wrapper. It needs Node.js 22+ and FFmpeg. Every command has `--help`; most take `--json`, and a failure prints `✗ …`, a `Fix:` line and exits non-zero.
A `--json` result may carry `_meta.updateNotice`: a newer HyperFrames release is out. Pass it to the person once per conversation, in your own words, at a natural pause; updating is theirs to decide.
## Commands by job
| Job | Commands |
| --- | --- |
| Start | `init <dir> --skip-skills` (blank; `--example <name>` only when asked), `capture <url>` |
| Read a project | `info`, `compositions`, `timeline --json`, `docs <topic>` |
| Check it | `lint` while writing; `check --json` as the gate (lint, runtime, layout, contrast) |
| Look at it | `snapshot` (`--at <t,…>`, `--range START,END`, `--composition <id>`, `--zoom`, `--angle`, `--against <video>`), `keyframes`, `compare`, `audio` |
| Edit the timeline | `timeline` with `move`, `trim`, `split`, `set`, `duplicate`, `delete`, `apply`, `undo`, `ids` |
| Reuse | `catalog`, `add` (`/hyperframes-registry`) |
| Media and sound | `media-treatment`, `grade-compare`, `remove-background`, `tts`, `transcribe`, `beats`, `normalize-audio` (`/media-use`) |
| Show and ship | `preview`, `present` (`/slideshow`), `render`, `publish`, `cloud`, `lambda`, `cloudrun` |
| Desktop app | `open`, `catch-up` |
| Upkeep | `doctor`, `browser`, `upgrade`, `usage`, `clean`, `feedback` |
`captions` is not a command: run `transcribe`, then read ../hyperframes/references/captions.md.
`validate`, `inspect` and `layout` are deprecated aliases of `check`; `events` is skills' own telemetry. Don't run them.
## The loop
1. Write, then `npx hyperframes lint` after the first pass and after structural changes.
2. `npx hyperframes check --json` and fix every error. While a lint error remains the layout and contrast audits don't run; "0 samples" means nothing was checked. Contrast failures carry a `suggestedColor`. A finding at a single sample (an entrance in flight) is info; a 3 s+ video with no visible change fails `sweep_static`.
3. `npx hyperframes snapshot` and read the PNGs (under `.hyperframes/artifacts/snapshots/`): that is how you see the video. With sub-compositions, snapshot a midpoint of every scene; tiny unstyled content or a missing hero is a mount defect (`../hyperframes/references/format.md`).
4. `npx hyperframes preview --background`, check the URL answers 200, give the person the project URL and wait, unless they asked for the file or for no stops. Passing checks alone is not a reason to render.
5. Time to render (step 4): `npx hyperframes render --quality looks -o out.mp4` (`draft` while iterating, `delivery` for the final; paid plan: `cloud render --fps <data-fps> --quality high -o out.mp4`). Confirm the file is non-empty and its `ffprobe` duration matches the root `data-duration`, then look at decoded frames.
"This element" or the current selection: `npx hyperframes preview --context --json --context-fields selection`; `no-selection` means ask them to click it.
## Edit the timeline
These are the edits Studio itself makes, so the result stays in Studio's shape.
- `timeline --json` lists clips with absolute `absStart`/`absEnd`, owning `file` and the `#id` ref the edit commands take (`timeline ids` stamps missing ids).
- `timeline move|trim|split|set|duplicate|delete <ref> … --plan --json` previews one edit; run it again without `--plan`. `--start`, `--end`, `--duration` set one edge or the length.
- An edit is refused when the clip would overlap a neighbour (`--overwrite`, or move the neighbour first) or end past its composition: raise the root's `data-duration` first. No command changes `data-duration`.
- Several edits at once: a JSON file such as `[{"verb": "move", "ref": "#outro", "time": "9"}]`, then `timeline apply plan.json --json`. Each run prints a `receipt`; save it and `timeline undo receipt.json` reverts it.
<!-- history (trial): remove this block together with the command -->
## Project history
Every write is kept and can be undone. At the start of a turn, `npx hyperframes history begin --who <you> --label "<plan>"`, then `history --since mine --who <you>` to see what the person changed; build on their edits. A check failed or they say it got worse: `history undo --who <you>`, never hand-edit back. End the turn with `history end`.
<!-- /history (trial) -->
## Render where
| Need | Command |
| --- | --- |
| Local | `render --quality looks -o out.mp4` (`draft`, `delivery`) |
| Reproducible container | `render --docker --strict -o out.mp4` |
| Batch from variables | `render --batch rows.json -o "renders/{name}.mp4"` |
| Hosted, no local Chrome or FFmpeg | `cloud render` (`references/cloud.md`) |
| Your own AWS or GCP | `lambda render`, `cloudrun render` (`references/lambda.md`, `references/cloudrun.md`) |
A 30 s film renders in a minute or two: run it in the foreground. Detach only a render longer than your tool's timeout (`HYPERFRAMES_RENDER_DETACHED=1`, its own group, output to a log) and wait with `until grep -qE 'Render (complete|failed)' render.log; do sleep 5; done`, never `pgrep -f`, which matches its own loop and waits until the tool times out.
After a verified render, send one `feedback --rating`, plus a report for anything the person asked for that HyperFrames can't do, unless telemetry is off: `references/feedback.md`.
## When a command fails
| Symptom | Fix |
| --- | --- |
| Chrome missing or won't start | `npx hyperframes browser ensure`; `doctor --json` always exits 0, gate on `.ok` |
| A heavy page isn't ready in time | Raise `--timeout` on `check` or `snapshot` |
| Unusual codec looks blank | Keep `--proxy` on (the default) |
| Render slow on Linux | The summary's second line says `screenshot` + `software gpu`: the slow path |
| `capture` fails or writes `BLOCKED.md` | Take nothing from its partial files; retry into a new `-o` folder |
| Disk tight | `clean --dry-run`, then `clean`; never delete `.hyperframes` (it holds history) |
## References
Read the row before running its command.
| Commands | Read |
| --- | --- |
| `init`, `capture`, `skills` | `references/init-and-scaffold.md` |
| `lint`, `check`, motion sidecars, `snapshot` | `references/lint-validate-inspect.md` |
| `compare`, `grade-compare`, `render --batch` | `references/compare-and-batch.md` |
| `beats` | `references/beats.md` |
| `preview`, `play`, `render`, `publish`, Studio context | `references/preview-render.md` |
| `doctor`, `browser` | `references/doctor-browser.md` |
| `auth`, `cloud`, template variables | `references/cloud.md` |
| `lambda`, `cloudrun` | `references/lambda.md`, `references/cloudrun.md` |
| `info`, `upgrade`, `compositions`, `timeline`, `docs`, `usage`, telemetry | `references/upgrade-info-misc.md` |
| `--strict` flags, run ids, `clean`, shader lint, JSON paths | `references/conventions.md` |
| `keyframes` | `../hyperframes/references/motion.md` (Seeing motion) |