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This skill should be used when the user asks to "animate this diagram", "build a flowchart that reveals step by step", "animate an architecture/sequence diagram", "make a chart animate in", "grow the bars / draw the line / count up the number", "show data flowing along a connector", or "turn a static diagram into a guided reveal". Covers SVG, Framer Motion, D3, and Remotion.
npx skills add iart-ai/explainer-video-skills --skill diagram-animationInstalls from the source repository, including any supporting files.
Downloads contain the instructions shown here. Use the install command for the complete skill.
Make structure and data legible by revealing it over time — one idea per beat. Build progressive node/edge reveals, flowing connectors, and animated charts (bars grow, lines draw, numbers count up) for web or video.
Never show everything at once. Reveal in this order: nodes → edges → labels. Highlight the active element and dim the rest (focus + context). Pace to comprehension, not flash — hold each step 0.5–1.5s so it lands. Keep a consistent visual grammar: color means meaning, and that mapping never changes mid-piece.
| Goal | Mechanism | Easing |
|---|---|---|
| Node appear | scale 0.8→1 + opacity, transform-origin:center | back.out(1.5) / easeOut |
| Edge connect | stroke-dashoffset len→0 | easeInOut, 0.4–0.7s |
| Flowing data | animate stroke-dashoffset looping + traveling dot | linear, infinite |
| Bar grow | scaleY 0→1, transform-origin:bottom | easeOut, stagger 0.06s |
| Line chart | path stroke-dashoffset len→0 | easeInOut, 0.8–1.2s |
| Count-up | interpolate value with eased t | easeOutCubic |
| Highlight | active full-opacity, others opacity:.35 | 0.3s |
<svg viewBox="0 0 400 200" id="flow">
<g class="node" opacity="0"><circle cx="60" cy="100" r="28" fill="#0A84FF"/></g>
<g class="node" opacity="0"><circle cx="200" cy="100" r="28" fill="#0A84FF"/></g>
<g class="node" opacity="0"><circle cx="340" cy="100" r="28" fill="#0A84FF"/></g>
<path class="edge" d="M88 100 H172" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
<path class="edge" d="M228 100 H312" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
</svg>
<script type="module">
import gsap from "https://cdn.jsdelivr.net/npm/gsap/+esm";
gsap.set(".edge", { strokeDasharray: 1, strokeDashoffset: 1 });
const tl = gsap.timeline({ defaults: { ease: "power2.out" } });
tl.to(".node", { opacity: 1, scale: 1, transformOrigin: "center",
duration: .45, stagger: .35, ease: "back.out(1.6)", startAt: { scale: .8 } })
.to(".edge", { strokeDashoffset: 0, duration: .5, stagger: .35 }, "-=0.9");
</script>
pathLength="1" lets one dash value drive any edge length. Reveal nodes first, then draw edges between the now-visible nodes.
.flow-line { stroke-dasharray: 8 8; animation: march 0.6s linear infinite; }
@keyframes march { to { stroke-dashoffset: -16; } } /* = sum of dash pattern */
@media (prefers-reduced-motion: reduce){ .flow-line { animation: none; } }
Traveling dot along the path (offset-path, no JS):
.packet { offset-path: path("M88 100 H312"); animation: travel 1.4s linear infinite; }
@keyframes travel { to { offset-distance: 100%; } }
Bar grow (scaleY from the baseline):
.bar { transform: scaleY(0); transform-origin: bottom; }
.bar.in { transform: scaleY(1); transition: transform .6s cubic-bezier(.22,1,.36,1); }
/* stagger via inline transition-delay per bar */
Line chart draw-on (the whole series path strokes in):
const len = pathEl.getTotalLength();
pathEl.style.strokeDasharray = len;
pathEl.style.strokeDashoffset = len;
pathEl.getBoundingClientRect(); // force reflow
pathEl.style.transition = "stroke-dashoffset 1s ease-in-out";
pathEl.style.strokeDashoffset = "0";
Count-up with eased interpolation (rAF):
function countUp(el, to, dur = 1200) {
const t0 = performance.now();
const fmt = new Intl.NumberFormat();
(function tick(now){
const k = Math.min(1, (now - t0) / dur);
const e = 1 - Math.pow(1 - k, 3); // easeOutCubic
el.textContent = fmt.format(Math.round(to * e));
if (k < 1) requestAnimationFrame(tick);
})(t0);
}
variants + staggerChildren; pairs with Visx/Recharts for charts..transition().duration().attr() for grow/draw, tween for count-up.prefers-reduced-motion path shows the final composed diagram without looping motion.Packaged helper (
scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
For a self-contained diagram (reveal, flowing connector, animated chart) the deliverable is one HTML file that opens directly in a browser — no build step, no render pipeline. A single file is the right tier for web motion. (If the diagram is part of a rendered video, build it as a Remotion composition instead and verify via remotion still — see remotion-video.)
Output contract:
.html file: SVG inline; Framer Motion / D3 / anime / GSAP from CDN; the animation in one inline <script> (one driver).tl, then ?t=N → tl.pause(); tl.seek(N).svg.pauseAnimations(); svg.setCurrentTime(N).animationDelay; freeze by pausing/seeking the equivalent JS timeline.<script>
// ... build your master timeline as `tl` ...
const t = new URLSearchParams(location.search).get("t");
if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); } // frozen at t seconds
window.__ready = true; // ready signal for headless wait
console.log("duration", tl.duration());
</script>
Verify loop — render → freeze → screenshot → check:
…/diagram.html?t=0, ?t=<dur/2>, ?t=<dur> (read tl.duration() from the console).npx playwright screenshot --wait-for-timeout=500 "file://$PWD/diagram.html?t=1.2" frame-mid.png
Before you finish:
?t=N / setCurrentTime) lands on a deterministic still.prefers-reduced-motion shows the final composed diagram without looping motion.references/diagram-and-chart-recipes.md — fuller runnable code: staged node/edge reveal with labels, flowing-dash + traveling-dot connectors, bar/line/count-up chart recipes, sequence-diagram and architecture build patterns, and D3 / Framer Motion / Remotion implementations with easing notes.---
name: diagram-animation
description: This skill should be used when the user asks to "animate this diagram", "build a flowchart that reveals step by step", "animate an architecture/sequence diagram", "make a chart animate in", "grow the bars / draw the line / count up the number", "show data flowing along a connector", or "turn a static diagram into a guided reveal". Covers SVG, Framer Motion, D3, and Remotion.
version: 0.1.0
---
# Diagram & Data Animation
Make structure and data legible by revealing it over time — one idea per beat. Build progressive node/edge reveals, flowing connectors, and animated charts (bars grow, lines draw, numbers count up) for web or video.
## When to use
- Architecture, flow, or sequence diagrams that build step by step.
- Animated charts: bars grow, lines draw on, numbers count up.
- "How it works" walkthroughs and process explainers.
- Showing data or signal flowing along connectors.
## Core principle: progressive disclosure
Never show everything at once. Reveal in this order: **nodes → edges → labels**. Highlight the active element and dim the rest (focus + context). Pace to comprehension, not flash — hold each step 0.5–1.5s so it lands. Keep a consistent visual grammar: color means meaning, and that mapping never changes mid-piece.
## Quick reference
| Goal | Mechanism | Easing |
|---|---|---|
| Node appear | scale 0.8→1 + opacity, `transform-origin:center` | `back.out(1.5)` / `easeOut` |
| Edge connect | `stroke-dashoffset` len→0 | `easeInOut`, 0.4–0.7s |
| Flowing data | animate `stroke-dashoffset` looping + traveling dot | `linear`, infinite |
| Bar grow | `scaleY` 0→1, `transform-origin:bottom` | `easeOut`, stagger 0.06s |
| Line chart | path `stroke-dashoffset` len→0 | `easeInOut`, 0.8–1.2s |
| Count-up | interpolate value with eased `t` | `easeOutCubic` |
| Highlight | active full-opacity, others `opacity:.35` | 0.3s |
## Progressive node/edge reveal (SVG + GSAP)
```html
<svg viewBox="0 0 400 200" id="flow">
<g class="node" opacity="0"><circle cx="60" cy="100" r="28" fill="#0A84FF"/></g>
<g class="node" opacity="0"><circle cx="200" cy="100" r="28" fill="#0A84FF"/></g>
<g class="node" opacity="0"><circle cx="340" cy="100" r="28" fill="#0A84FF"/></g>
<path class="edge" d="M88 100 H172" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
<path class="edge" d="M228 100 H312" stroke="#888" stroke-width="3" fill="none" pathLength="1"/>
</svg>
<script type="module">
import gsap from "https://cdn.jsdelivr.net/npm/gsap/+esm";
gsap.set(".edge", { strokeDasharray: 1, strokeDashoffset: 1 });
const tl = gsap.timeline({ defaults: { ease: "power2.out" } });
tl.to(".node", { opacity: 1, scale: 1, transformOrigin: "center",
duration: .45, stagger: .35, ease: "back.out(1.6)", startAt: { scale: .8 } })
.to(".edge", { strokeDashoffset: 0, duration: .5, stagger: .35 }, "-=0.9");
</script>
```
`pathLength="1"` lets one dash value drive any edge length. Reveal nodes first, then draw edges between the now-visible nodes.
## Flowing connector (marching dash + traveling dot)
```css
.flow-line { stroke-dasharray: 8 8; animation: march 0.6s linear infinite; }
@keyframes march { to { stroke-dashoffset: -16; } } /* = sum of dash pattern */
@media (prefers-reduced-motion: reduce){ .flow-line { animation: none; } }
```
Traveling dot along the path (`offset-path`, no JS):
```css
.packet { offset-path: path("M88 100 H312"); animation: travel 1.4s linear infinite; }
@keyframes travel { to { offset-distance: 100%; } }
```
## Charts
Bar grow (scaleY from the baseline):
```css
.bar { transform: scaleY(0); transform-origin: bottom; }
.bar.in { transform: scaleY(1); transition: transform .6s cubic-bezier(.22,1,.36,1); }
/* stagger via inline transition-delay per bar */
```
Line chart draw-on (the whole series path strokes in):
```js
const len = pathEl.getTotalLength();
pathEl.style.strokeDasharray = len;
pathEl.style.strokeDashoffset = len;
pathEl.getBoundingClientRect(); // force reflow
pathEl.style.transition = "stroke-dashoffset 1s ease-in-out";
pathEl.style.strokeDashoffset = "0";
```
Count-up with eased interpolation (rAF):
```js
function countUp(el, to, dur = 1200) {
const t0 = performance.now();
const fmt = new Intl.NumberFormat();
(function tick(now){
const k = Math.min(1, (now - t0) / dur);
const e = 1 - Math.pow(1 - k, 3); // easeOutCubic
el.textContent = fmt.format(Math.round(to * e));
if (k < 1) requestAnimationFrame(tick);
})(t0);
}
```
## Build-tool choice
- **Inline animated SVG + GSAP/CSS**: best for bespoke diagrams and full control on the web.
- **Framer Motion (React)**: declarative reveals via `variants` + `staggerChildren`; pairs with Visx/Recharts for charts.
- **D3 + transitions**: data-bound charts; `.transition().duration().attr()` for grow/draw, `tween` for count-up.
- **Mermaid / Excalidraw**: author the diagram structure fast, render to SVG, then animate the SVG.
- **Remotion (React)**: data-driven, deterministic renders for video output and repeatable exports.
## Output checklist
- Reveal order is nodes → edges → labels; nothing dumps in all at once.
- Each step holds long enough to read (0.5–1.5s).
- Color grammar is consistent and meaningful.
- Active element highlighted, context dimmed.
- `prefers-reduced-motion` path shows the final composed diagram without looping motion.
## Deliver & verify (standalone HTML)
> **Packaged helper** (`scripts/`): `scripts/seek-shot.sh anim.html 0 1.5 3` freezes the `?t=N` harness and screenshots each moment; `scripts/contact-sheet.sh sheet.png frame-*.png` tiles them for one-glance review. See `scripts/README.md`.
For a self-contained diagram (reveal, flowing connector, animated chart) the deliverable is **one HTML file that opens directly in a browser** — no build step, no render pipeline. A single file is the right tier for web motion. (If the diagram is part of a rendered video, build it as a Remotion composition instead and verify via `remotion still` — see remotion-video.)
**Output contract:**
- One `.html` file: SVG inline; Framer Motion / D3 / anime / GSAP from CDN; the animation in one inline `<script>` (one driver).
- A way to freeze an exact moment for screenshots, matched to how the diagram animates:
- GSAP / JS timeline: build one master `tl`, then `?t=N` → `tl.pause(); tl.seek(N)`.
- SVG SMIL: `svg.pauseAnimations(); svg.setCurrentTime(N)`.
- CSS keyframes: drive reveal order with `animationDelay`; freeze by pausing/seeking the equivalent JS timeline.
```html
<script>
// ... build your master timeline as `tl` ...
const t = new URLSearchParams(location.search).get("t");
if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); } // frozen at t seconds
window.__ready = true; // ready signal for headless wait
console.log("duration", tl.duration());
</script>
```
**Verify loop — render → freeze → screenshot → check:**
1. Open the file at start / mid / end: `…/diagram.html?t=0`, `?t=<dur/2>`, `?t=<dur>` (read `tl.duration()` from the console).
2. Headless-screenshot each frozen frame:
```bash
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/diagram.html?t=1.2" frame-mid.png
```
3. Check **fidelity** — the step-by-step reveal appears in order (nodes → edges → labels, each step present at its frame), connectors point at the right nodes, count-ups land on the EXACT values — and **artifacts** (clipped labels, off-canvas nodes, FOUC before fonts, jank at seams).
**Before you finish:**
1. Opens standalone in a browser — no console errors, no missing CDN.
2. One driver/master timeline; the freeze (`?t=N` / `setCurrentTime`) lands on a deterministic still.
3. Screenshotted at start / mid / end — reveal order correct, connectors land on the right nodes, numbers exact.
4. `prefers-reduced-motion` shows the final composed diagram without looping motion.
5. Color grammar consistent; active element highlighted, context dimmed; nothing dumps in all at once.
## Reference files
- `references/diagram-and-chart-recipes.md` — fuller runnable code: staged node/edge reveal with labels, flowing-dash + traveling-dot connectors, bar/line/count-up chart recipes, sequence-diagram and architecture build patterns, and D3 / Framer Motion / Remotion implementations with easing notes.