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Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a design system, wants Tailwind theme colours from a brand colour, or asks to check colour accessibility / contrast.
npx skills add https://github.com/jezweb/claude-skills --skill color-paletteInstalls from the source repository, including any supporting files.
Downloads contain the instructions shown here. Use the install command for the complete skill.
Generate a complete, accessible colour system from a single brand hex. Produces Tailwind v4 CSS ready to paste into your project.
Ask for the primary brand colour. A single hex like #0D9488 is enough.
Convert hex to HSL, then generate shades by varying lightness while keeping hue constant.
function hexToHSL(hex) {
hex = hex.replace(/^#/, '');
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
const max = Math.max(r, g, b);
const min = Math.min(r, g, b);
const diff = max - min;
let l = (max + min) / 2;
let s = 0;
if (diff !== 0) {
s = l > 0.5 ? diff / (2 - max - min) : diff / (max + min);
}
let h = 0;
if (diff !== 0) {
if (max === r) h = ((g - b) / diff + (g < b ? 6 : 0)) / 6;
else if (max === g) h = ((b - r) / diff + 2) / 6;
else h = ((r - g) / diff + 4) / 6;
}
return { h: Math.round(h * 360), s: Math.round(s * 100), l: Math.round(l * 100) };
}
| Shade | Lightness | Saturation Mult | Use Case |
|---|---|---|---|
| 50 | 97% | 0.80 | Subtle backgrounds |
| 100 | 94% | 0.80 | Hover states |
| 200 | 87% | 0.85 | Borders, dividers |
| 300 | 75% | 0.90 | Disabled states |
| 400 | 62% | 0.95 | Placeholder text |
| 500 | 48% | 1.00 | Brand colour baseline |
| 600 | 40% | 1.00 | Primary actions (often the brand colour) |
| 700 | 33% | 1.00 | Hover on primary |
| 800 | 27% | 1.00 | Active states |
| 900 | 20% | 1.00 | Text on light bg |
| 950 | 10% | 1.00 | Darkest accents |
Reduce saturation for lighter shades (50-200 by 15-20%, 300-400 by 5-10%) to prevent overly vibrant pastels. Keep full saturation for 500-950.
function generateShadeScale(brandHex) {
const { h, s } = hexToHSL(brandHex);
const shades = {
50: { l: 97, sMul: 0.8 }, 100: { l: 94, sMul: 0.8 },
200: { l: 87, sMul: 0.85 }, 300: { l: 75, sMul: 0.9 },
400: { l: 62, sMul: 0.95 }, 500: { l: 48, sMul: 1.0 },
600: { l: 40, sMul: 1.0 }, 700: { l: 33, sMul: 1.0 },
800: { l: 27, sMul: 1.0 }, 900: { l: 20, sMul: 1.0 },
950: { l: 10, sMul: 1.0 }
};
const result = {};
for (const [shade, { l, sMul }] of Object.entries(shades)) {
result[shade] = `hsl(${h}, ${Math.round(s * sMul)}%, ${l}%)`;
}
return result;
}
function hslToHex(h, s, l) {
s = s / 100; l = l / 100;
const c = (1 - Math.abs(2 * l - 1)) * s;
const x = c * (1 - Math.abs((h / 60) % 2 - 1));
const m = l - c / 2;
let r = 0, g = 0, b = 0;
if (h < 60) { r = c; g = x; }
else if (h < 120) { r = x; g = c; }
else if (h < 180) { g = c; b = x; }
else if (h < 240) { g = x; b = c; }
else if (h < 300) { r = x; b = c; }
else { r = c; b = x; }
r = Math.round((r + m) * 255);
g = Math.round((g + m) * 255);
b = Math.round((b + m) * 255);
return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`.toUpperCase();
}
Generated shades should look like the same colour family with smooth progression. Light shades (50-300) usable for backgrounds, dark shades (700-950) usable for text. Brand colour recognisable in 500-700.
Every background token MUST have a paired foreground token. Never use a background without its pair or dark mode will break.
| Token | Shade | Use Case |
|---|---|---|
background | white | Page backgrounds |
foreground | 950 | Body text |
card | white | Card backgrounds |
card-foreground | 900 | Card text |
popover | white | Dropdown/tooltip backgrounds |
popover-foreground | 950 | Dropdown text |
primary | 600 | Primary buttons, links |
primary-foreground | white | Text on primary buttons |
secondary | 100 | Secondary buttons |
secondary-foreground | 900 | Text on secondary buttons |
muted | 50 | Disabled backgrounds, subtle sections |
muted-foreground | 600 | Muted text, captions |
accent | 100 | Hover states, subtle highlights |
accent-foreground | 900 | Text on accent backgrounds |
destructive | red-600 | Delete buttons, errors |
destructive-foreground | white | Text on destructive buttons |
border | 200 | Input borders, dividers |
input | 200 | Input field borders |
ring | 600 | Focus rings |
| Token | Shade | Use Case |
|---|---|---|
background | 950 | Page backgrounds |
foreground | 50 | Body text |
card | 900 | Card backgrounds |
card-foreground | 50 | Card text |
popover | 900 | Dropdown backgrounds |
popover-foreground | 50 | Dropdown text |
primary | 500 | Primary buttons (brighter in dark) |
primary-foreground | white | Text on primary buttons |
secondary | 800 | Secondary buttons |
secondary-foreground | 50 | Text on secondary buttons |
muted | 800 | Disabled backgrounds |
muted-foreground | 400 | Muted text |
accent | 800 | Hover states |
accent-foreground | 50 | Text on accent backgrounds |
destructive | red-500 | Delete buttons (brighter) |
destructive-foreground | white | Text on destructive |
border | 800 | Borders |
input | 800 | Input borders |
ring | 500 | Focus rings |
Dark mode inverts lightness while preserving hue and saturation. Swap extremes (50 becomes 950, 950 becomes 50), preserve middle (500 stays near 500).
| Light Shade | Dark Equivalent | Role |
|---|---|---|
| 50 | 950 | Backgrounds |
| 100 | 900 | Subtle backgrounds |
| 200 | 800 | Borders |
| 500 | 500 (slightly brighter) | Brand baseline |
| 600 | 400 | Primary actions |
| 950 | 50 | Text colour |
Key dark mode principles:
#FFFFFF -- easier on eyes| Content Type | AA | AAA |
|---|---|---|
| Normal text (<18px or <14px bold) | 4.5:1 | 7:1 |
| Large text (>=18px or >=14px bold) | 3:1 | 4.5:1 |
| UI components (buttons, borders) | 3:1 | Not defined |
| Graphical objects (icons, charts) | 3:1 | Not defined |
Target AA for most projects, AAA for high-accessibility needs (government, healthcare).
function getLuminance(hex) {
hex = hex.replace(/^#/, '');
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
const rsRGB = r <= 0.03928 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4);
const gsRGB = g <= 0.03928 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4);
const bsRGB = b <= 0.03928 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4);
return 0.2126 * rsRGB + 0.7152 * gsRGB + 0.0722 * bsRGB;
}
function getContrastRatio(hex1, hex2) {
const lum1 = getLuminance(hex1);
const lum2 = getLuminance(hex2);
const lighter = Math.max(lum1, lum2);
const darker = Math.min(lum1, lum2);
return (lighter + 0.05) / (darker + 0.05);
}
| Foreground | Background | Ratio | Pass? | Use Case |
|---|---|---|---|---|
| 950 | white | 18.5:1 | AAA | Body text |
| 900 | white | 14.2:1 | AAA | Card text |
| 700 | white | 8.1:1 | AAA | Text |
| 600 | white | 5.7:1 | AA | Text, buttons |
| 500 | white | 3.9:1 | Fail | Too light for text |
| white | 600 | 5.7:1 | AA | Button text |
| white | 700 | 8.1:1 | AAA | Button text |
| 600 | 50 | 5.4:1 | AA | Muted section text |
| Foreground | Background | Ratio | Pass? | Use Case |
|---|---|---|---|---|
| 50 | 950 | 18.5:1 | AAA | Body text |
| 50 | 900 | 14.2:1 | AAA | Card text |
| 400 | 950 | 8.2:1 | AAA | Muted text |
| 400 | 900 | 6.3:1 | AA | Muted text |
| white | 600 | 5.7:1 | AA | Button text |
Rule of thumb: For text, aim for 50%+ lightness difference between foreground and background.
White on primary-500 fails (3.9:1): Use primary-600 instead (5.7:1), or use dark text on the button.
Muted text in dark mode fails (400 on 800 = 4.1:1): Use 300 on 900 = 6.8:1.
Links hard to see (500 on white = 3.9:1): Use primary-700 (8.1:1), or add underline decoration.
@import "tailwindcss";
@theme {
/* Shade scale */
--color-primary-50: #F0FDFA;
--color-primary-100: #CCFBF1;
--color-primary-200: #99F6E4;
--color-primary-300: #5EEAD4;
--color-primary-400: #2DD4BF;
--color-primary-500: #14B8A6;
--color-primary-600: #0D9488;
--color-primary-700: #0F766E;
--color-primary-800: #115E59;
--color-primary-900: #134E4A;
--color-primary-950: #042F2E;
/* Light mode semantic tokens */
--color-background: #FFFFFF;
--color-foreground: var(--color-primary-950);
--color-card: #FFFFFF;
--color-card-foreground: var(--color-primary-900);
--color-popover: #FFFFFF;
--color-popover-foreground: var(--color-primary-950);
--color-primary: var(--color-primary-600);
--color-primary-foreground: #FFFFFF;
--color-secondary: var(--color-primary-100);
--color-secondary-foreground: var(--color-primary-900);
--color-muted: var(--color-primary-50);
--color-muted-foreground: var(--color-primary-600);
--color-accent: var(--color-primary-100);
--color-accent-foreground: var(--color-primary-900);
--color-destructive: #DC2626;
--color-destructive-foreground: #FFFFFF;
--color-border: var(--color-primary-200);
--color-input: var(--color-primary-200);
--color-ring: var(--color-primary-600);
--radius: 0.5rem;
}
/* Dark mode overrides */
.dark {
--color-background: var(--color-primary-950);
--color-foreground: var(--color-primary-50);
--color-card: var(--color-primary-900);
--color-card-foreground: var(--color-primary-50);
--color-popover: var(--color-primary-900);
--color-popover-foreground: var(--color-primary-50);
--color-primary: var(--color-primary-500);
--color-primary-foreground: #FFFFFF;
--color-secondary: var(--color-primary-800);
--color-secondary-foreground: var(--color-primary-50);
--color-muted: var(--color-primary-800);
--color-muted-foreground: var(--color-primary-400);
--color-accent: var(--color-primary-800);
--color-accent-foreground: var(--color-primary-50);
--color-destructive: #EF4444;
--color-destructive-foreground: #FFFFFF;
--color-border: var(--color-primary-800);
--color-input: var(--color-primary-800);
--color-ring: var(--color-primary-500);
}
Copy assets/tailwind-colors.css as a starting template.
// Primary button
<button className="bg-primary text-primary-foreground hover:bg-primary/90">Click me</button>
// Secondary button
<button className="bg-secondary text-secondary-foreground hover:bg-secondary/80">Cancel</button>
// Card
<div className="bg-card text-card-foreground border-border rounded-lg">
<h2>Title</h2>
<p className="text-muted-foreground">Description</p>
</div>
// Input
<input className="bg-background text-foreground border-input focus:ring-ring" />
Test both modes before shipping.
getContrastRatio() in test suites to assert minimum ratios for all token pairs@media (prefers-contrast: high) with #000000 background for battery savings on AMOLED screensassets/tailwind-colors.css — Complete CSS output templateSource: jezweb/claude-skills. Author: Jezweb.
MIT License
Copyright (c) 2025 Jeremy Dawes (Jezweb)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Colour Palette Generator
Generate a complete, accessible colour system from a single brand hex. Produces Tailwind v4 CSS ready to paste into your project.
## Workflow
### Step 1: Get the Brand Hex
Ask for the primary brand colour. A single hex like `#0D9488` is enough.
### Step 2: Generate 11-Shade Scale
Convert hex to HSL, then generate shades by varying lightness while keeping hue constant.
#### Hex to HSL Conversion
```javascript
function hexToHSL(hex) {
hex = hex.replace(/^#/, '');
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
const max = Math.max(r, g, b);
const min = Math.min(r, g, b);
const diff = max - min;
let l = (max + min) / 2;
let s = 0;
if (diff !== 0) {
s = l > 0.5 ? diff / (2 - max - min) : diff / (max + min);
}
let h = 0;
if (diff !== 0) {
if (max === r) h = ((g - b) / diff + (g < b ? 6 : 0)) / 6;
else if (max === g) h = ((b - r) / diff + 2) / 6;
else h = ((r - g) / diff + 4) / 6;
}
return { h: Math.round(h * 360), s: Math.round(s * 100), l: Math.round(l * 100) };
}
```
#### Lightness and Saturation Values
| Shade | Lightness | Saturation Mult | Use Case |
|-------|-----------|-----------------|----------|
| 50 | 97% | 0.80 | Subtle backgrounds |
| 100 | 94% | 0.80 | Hover states |
| 200 | 87% | 0.85 | Borders, dividers |
| 300 | 75% | 0.90 | Disabled states |
| 400 | 62% | 0.95 | Placeholder text |
| 500 | 48% | 1.00 | **Brand colour baseline** |
| 600 | 40% | 1.00 | Primary actions (often the brand colour) |
| 700 | 33% | 1.00 | Hover on primary |
| 800 | 27% | 1.00 | Active states |
| 900 | 20% | 1.00 | Text on light bg |
| 950 | 10% | 1.00 | Darkest accents |
Reduce saturation for lighter shades (50-200 by 15-20%, 300-400 by 5-10%) to prevent overly vibrant pastels. Keep full saturation for 500-950.
#### Complete Scale Generator
```javascript
function generateShadeScale(brandHex) {
const { h, s } = hexToHSL(brandHex);
const shades = {
50: { l: 97, sMul: 0.8 }, 100: { l: 94, sMul: 0.8 },
200: { l: 87, sMul: 0.85 }, 300: { l: 75, sMul: 0.9 },
400: { l: 62, sMul: 0.95 }, 500: { l: 48, sMul: 1.0 },
600: { l: 40, sMul: 1.0 }, 700: { l: 33, sMul: 1.0 },
800: { l: 27, sMul: 1.0 }, 900: { l: 20, sMul: 1.0 },
950: { l: 10, sMul: 1.0 }
};
const result = {};
for (const [shade, { l, sMul }] of Object.entries(shades)) {
result[shade] = `hsl(${h}, ${Math.round(s * sMul)}%, ${l}%)`;
}
return result;
}
```
#### HSL to Hex Conversion
```javascript
function hslToHex(h, s, l) {
s = s / 100; l = l / 100;
const c = (1 - Math.abs(2 * l - 1)) * s;
const x = c * (1 - Math.abs((h / 60) % 2 - 1));
const m = l - c / 2;
let r = 0, g = 0, b = 0;
if (h < 60) { r = c; g = x; }
else if (h < 120) { r = x; g = c; }
else if (h < 180) { g = c; b = x; }
else if (h < 240) { g = x; b = c; }
else if (h < 300) { r = x; b = c; }
else { r = c; b = x; }
r = Math.round((r + m) * 255);
g = Math.round((g + m) * 255);
b = Math.round((b + m) * 255);
return `#${r.toString(16).padStart(2, '0')}${g.toString(16).padStart(2, '0')}${b.toString(16).padStart(2, '0')}`.toUpperCase();
}
```
#### Verification
Generated shades should look like the same colour family with smooth progression. Light shades (50-300) usable for backgrounds, dark shades (700-950) usable for text. Brand colour recognisable in 500-700.
---
### Step 3: Map Semantic Tokens
Every background token MUST have a paired foreground token. Never use a background without its pair or dark mode will break.
#### Light Mode Tokens
| Token | Shade | Use Case |
|-------|-------|----------|
| `background` | white | Page backgrounds |
| `foreground` | 950 | Body text |
| `card` | white | Card backgrounds |
| `card-foreground` | 900 | Card text |
| `popover` | white | Dropdown/tooltip backgrounds |
| `popover-foreground` | 950 | Dropdown text |
| `primary` | 600 | Primary buttons, links |
| `primary-foreground` | white | Text on primary buttons |
| `secondary` | 100 | Secondary buttons |
| `secondary-foreground` | 900 | Text on secondary buttons |
| `muted` | 50 | Disabled backgrounds, subtle sections |
| `muted-foreground` | 600 | Muted text, captions |
| `accent` | 100 | Hover states, subtle highlights |
| `accent-foreground` | 900 | Text on accent backgrounds |
| `destructive` | red-600 | Delete buttons, errors |
| `destructive-foreground` | white | Text on destructive buttons |
| `border` | 200 | Input borders, dividers |
| `input` | 200 | Input field borders |
| `ring` | 600 | Focus rings |
#### Dark Mode Tokens
| Token | Shade | Use Case |
|-------|-------|----------|
| `background` | 950 | Page backgrounds |
| `foreground` | 50 | Body text |
| `card` | 900 | Card backgrounds |
| `card-foreground` | 50 | Card text |
| `popover` | 900 | Dropdown backgrounds |
| `popover-foreground` | 50 | Dropdown text |
| `primary` | 500 | Primary buttons (brighter in dark) |
| `primary-foreground` | white | Text on primary buttons |
| `secondary` | 800 | Secondary buttons |
| `secondary-foreground` | 50 | Text on secondary buttons |
| `muted` | 800 | Disabled backgrounds |
| `muted-foreground` | 400 | Muted text |
| `accent` | 800 | Hover states |
| `accent-foreground` | 50 | Text on accent backgrounds |
| `destructive` | red-500 | Delete buttons (brighter) |
| `destructive-foreground` | white | Text on destructive |
| `border` | 800 | Borders |
| `input` | 800 | Input borders |
| `ring` | 500 | Focus rings |
#### Dark Mode Inversion Pattern
Dark mode inverts lightness while preserving hue and saturation. Swap extremes (50 becomes 950, 950 becomes 50), preserve middle (500 stays near 500).
| Light Shade | Dark Equivalent | Role |
|-------------|-----------------|------|
| 50 | 950 | Backgrounds |
| 100 | 900 | Subtle backgrounds |
| 200 | 800 | Borders |
| 500 | 500 (slightly brighter) | Brand baseline |
| 600 | 400 | Primary actions |
| 950 | 50 | Text colour |
Key dark mode principles:
- Use shade 500 (not 600) for primary -- brighter for visibility on dark backgrounds
- Use shade 50 (off-white) for text instead of pure `#FFFFFF` -- easier on eyes
- Borders need ~10-15% lighter than background (e.g. 800 border on 950 background)
- Higher elevation = lighter colour (opposite of light mode shadows)
- Always update foreground when changing background
---
### Step 4: Check Contrast
#### WCAG Minimum Ratios
| Content Type | AA | AAA |
|--------------|-----|-----|
| Normal text (<18px or <14px bold) | 4.5:1 | 7:1 |
| Large text (>=18px or >=14px bold) | 3:1 | 4.5:1 |
| UI components (buttons, borders) | 3:1 | Not defined |
| Graphical objects (icons, charts) | 3:1 | Not defined |
Target AA for most projects, AAA for high-accessibility needs (government, healthcare).
#### Luminance and Contrast Formulas
```javascript
function getLuminance(hex) {
hex = hex.replace(/^#/, '');
const r = parseInt(hex.substring(0, 2), 16) / 255;
const g = parseInt(hex.substring(2, 4), 16) / 255;
const b = parseInt(hex.substring(4, 6), 16) / 255;
const rsRGB = r <= 0.03928 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4);
const gsRGB = g <= 0.03928 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4);
const bsRGB = b <= 0.03928 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4);
return 0.2126 * rsRGB + 0.7152 * gsRGB + 0.0722 * bsRGB;
}
function getContrastRatio(hex1, hex2) {
const lum1 = getLuminance(hex1);
const lum2 = getLuminance(hex2);
const lighter = Math.max(lum1, lum2);
const darker = Math.min(lum1, lum2);
return (lighter + 0.05) / (darker + 0.05);
}
```
#### Quick Check Table -- Light Mode
| Foreground | Background | Ratio | Pass? | Use Case |
|------------|------------|-------|-------|----------|
| 950 | white | 18.5:1 | AAA | Body text |
| 900 | white | 14.2:1 | AAA | Card text |
| 700 | white | 8.1:1 | AAA | Text |
| 600 | white | 5.7:1 | AA | Text, buttons |
| 500 | white | 3.9:1 | Fail | Too light for text |
| white | 600 | 5.7:1 | AA | Button text |
| white | 700 | 8.1:1 | AAA | Button text |
| 600 | 50 | 5.4:1 | AA | Muted section text |
#### Quick Check Table -- Dark Mode
| Foreground | Background | Ratio | Pass? | Use Case |
|------------|------------|-------|-------|----------|
| 50 | 950 | 18.5:1 | AAA | Body text |
| 50 | 900 | 14.2:1 | AAA | Card text |
| 400 | 950 | 8.2:1 | AAA | Muted text |
| 400 | 900 | 6.3:1 | AA | Muted text |
| white | 600 | 5.7:1 | AA | Button text |
**Rule of thumb**: For text, aim for 50%+ lightness difference between foreground and background.
#### Essential Pairs to Verify
1. **Body text**: foreground on background (light: 950 on white = 18.5:1, dark: 50 on 950 = 18.5:1)
2. **Primary button**: primary-foreground on primary (light: white on 600 = 5.7:1, dark: white on 500 = 3.9:1 -- borderline)
3. **Muted text**: muted-foreground on muted (light: 600 on 50 = 5.4:1, dark: 400 on 800 = 4.1:1 -- may fail)
4. **Card text**: card-foreground on card (light: 900 on white = 14.2:1, dark: 50 on 900 = 14.2:1)
#### Fixing Common Contrast Failures
**White on primary-500 fails (3.9:1)**: Use primary-600 instead (5.7:1), or use dark text on the button.
**Muted text in dark mode fails (400 on 800 = 4.1:1)**: Use 300 on 900 = 6.8:1.
**Links hard to see (500 on white = 3.9:1)**: Use primary-700 (8.1:1), or add underline decoration.
---
### Step 5: Output Tailwind v4 CSS
```css
@import "tailwindcss";
@theme {
/* Shade scale */
--color-primary-50: #F0FDFA;
--color-primary-100: #CCFBF1;
--color-primary-200: #99F6E4;
--color-primary-300: #5EEAD4;
--color-primary-400: #2DD4BF;
--color-primary-500: #14B8A6;
--color-primary-600: #0D9488;
--color-primary-700: #0F766E;
--color-primary-800: #115E59;
--color-primary-900: #134E4A;
--color-primary-950: #042F2E;
/* Light mode semantic tokens */
--color-background: #FFFFFF;
--color-foreground: var(--color-primary-950);
--color-card: #FFFFFF;
--color-card-foreground: var(--color-primary-900);
--color-popover: #FFFFFF;
--color-popover-foreground: var(--color-primary-950);
--color-primary: var(--color-primary-600);
--color-primary-foreground: #FFFFFF;
--color-secondary: var(--color-primary-100);
--color-secondary-foreground: var(--color-primary-900);
--color-muted: var(--color-primary-50);
--color-muted-foreground: var(--color-primary-600);
--color-accent: var(--color-primary-100);
--color-accent-foreground: var(--color-primary-900);
--color-destructive: #DC2626;
--color-destructive-foreground: #FFFFFF;
--color-border: var(--color-primary-200);
--color-input: var(--color-primary-200);
--color-ring: var(--color-primary-600);
--radius: 0.5rem;
}
/* Dark mode overrides */
.dark {
--color-background: var(--color-primary-950);
--color-foreground: var(--color-primary-50);
--color-card: var(--color-primary-900);
--color-card-foreground: var(--color-primary-50);
--color-popover: var(--color-primary-900);
--color-popover-foreground: var(--color-primary-50);
--color-primary: var(--color-primary-500);
--color-primary-foreground: #FFFFFF;
--color-secondary: var(--color-primary-800);
--color-secondary-foreground: var(--color-primary-50);
--color-muted: var(--color-primary-800);
--color-muted-foreground: var(--color-primary-400);
--color-accent: var(--color-primary-800);
--color-accent-foreground: var(--color-primary-50);
--color-destructive: #EF4444;
--color-destructive-foreground: #FFFFFF;
--color-border: var(--color-primary-800);
--color-input: var(--color-primary-800);
--color-ring: var(--color-primary-500);
}
```
Copy `assets/tailwind-colors.css` as a starting template.
---
## Component Usage Examples
```tsx
// Primary button
<button className="bg-primary text-primary-foreground hover:bg-primary/90">Click me</button>
// Secondary button
<button className="bg-secondary text-secondary-foreground hover:bg-secondary/80">Cancel</button>
// Card
<div className="bg-card text-card-foreground border-border rounded-lg">
<h2>Title</h2>
<p className="text-muted-foreground">Description</p>
</div>
// Input
<input className="bg-background text-foreground border-input focus:ring-ring" />
```
---
## Common Adjustments
- **Too vibrant at light shades**: Reduce saturation by 10-20%
- **Poor contrast on primary**: Use shade 700+ for text
- **Dark mode too dark**: Use shade 900 instead of 950 for backgrounds
- **Brand colour too light/dark**: Adjust to shade 500-600 range
- **Dark mode looks washed out**: Use shade 500 for primary (brighter than light mode's 600)
- **Pure white text too harsh in dark mode**: Use shade 50 (off-white) instead
- **Dark mode muted text fails contrast**: Use more extreme shades (300 on 900 instead of 400 on 800)
### Brand Identity Adjustments
- **Conservative brands** (finance, law): Use primary-700 for buttons, reduce saturation in light shades
- **Vibrant brands** (creative, tech): Use primary-500-600, keep full saturation
- **Minimal brands** (design, architecture): Use primary sparingly, emphasise muted tones, subtle borders (primary-100)
---
## Verification Checklist
- [ ] Body text: >=4.5:1 (normal) or >=3:1 (large)
- [ ] Primary button text: >=4.5:1
- [ ] Secondary button text: >=4.5:1
- [ ] Muted text: >=4.5:1
- [ ] Links: >=4.5:1 (or underlined)
- [ ] UI elements (borders): >=3:1
- [ ] Focus indicators: >=3:1
- [ ] Error text: >=4.5:1
- [ ] Dark mode: All above checks pass
- [ ] Every background has a foreground pair
- [ ] Brand colour recognisable in both modes
- [ ] Borders visible but not harsh
- [ ] Cards/sections have clear boundaries
**Test both modes before shipping.**
---
## Optional References
- **Online contrast checkers**: WebAIM (webaim.org/resources/contrastchecker), Coolors (coolors.co/contrast-checker), Accessible Colors (accessible-colors.com)
- **CI/CD contrast tests**: Use `getContrastRatio()` in test suites to assert minimum ratios for all token pairs
- **Transparent/gradient edge cases**: For colours with opacity, calculate against final rendered colour. For gradients, check both endpoints.
- **OLED dark mode**: Use `@media (prefers-contrast: high)` with `#000000` background for battery savings on AMOLED screens
- **Multi-colour palettes**: Generate separate shade scales for each brand colour, map to different semantic roles (primary, accent)
- **Palette visualisation tools**: coolors.co, paletton.com, Figma swatches
- `assets/tailwind-colors.css` — Complete CSS output template
---
## Source and license
Source: [jezweb/claude-skills](https://github.com/jezweb/claude-skills/tree/1260fa7439b36b18dbf16648ccc7fb44783f6c23/plugins/design-assets/skills/color-palette). Author: Jezweb.
MIT License
Copyright (c) 2025 Jeremy Dawes (Jezweb)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.