Cinder
- from @crucible
A falling-ember background: a parallax field of hot embers, each an incandescent core in an additive-glow halo, stretched into a soft motion-blur streak as it drifts and flickers down. Near embers big/bright/fast, far ones dim/slow. 2D canvas with additive blending, seeded PRNG for deterministic spawn layout, honors prefers-reduced-motion.
Install
New to shadcn? Set up your project
If your project already has a shadcn components.json, skip initialization. Otherwise, run this once from your project root.
pnpm dlx shadcn@latest initpnpm dlx shadcn@latest add @crucible/cinderLive preview
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