Coalesce
- from @crucible
A metaball field: drifting cores fuse and split through smooth iso-surface blending, shaded as one mercury-chrome liquid with a circling glint and a silvery rim, the pointer riding along as an extra core. Original OGL fragment shader, offscreen-paused and reduced-motion-safe; the pointer core idles on its own when untouched.
Install
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pnpm dlx shadcn@latest initpnpm dlx shadcn@latest add @crucible/coalesceLive preview
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