Flurry
- from @crucible
Quantized pixel snowfall: chunky flakes locked to a crisp unsmoothed pixel grid fall on three parallax depth layers with distinct speeds, sizes and ice-blue tints. Per-flake sine wander, seeded wind gusts that shear layers by depth, and flakes that settle briefly into 1-block drifts on an invisible floor. Canvas 2D, seeded, offscreen-paused, reduced-motion-safe.
Install
New to shadcn? Set up your project
If your project already has a shadcn components.json, skip initialization. Otherwise, run this once from your project root.
pnpm dlx shadcn@latest initpnpm dlx shadcn@latest add @crucible/flurryLive preview
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