Stipple
- from @crucible
An ordered-dither shader field: a drifting noise field quantized through an 8x8 Bayer matrix into chunky retro dot patterning, in risograph sepia duotone with a slowly slipping print register. Original OGL fragment shader, offscreen-paused and reduced-motion-safe; a ghost pointer keeps it moving when untouched.
Install
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If your project already has a shadcn components.json, skip initialization. Otherwise, run this once from your project root.
pnpm dlx shadcn@latest initpnpm dlx shadcn@latest add @crucible/stippleLive preview
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