Swell
- from @crucible
Sprung wave lattice: depth-graded rows of smooth lines ride an orbital noise field with woven coherence while a slow autonomous swell front rolls through every ~8s. Cursor swipes inject velocity impulses along the travel direction, proportional to cursor speed, then spring home on damped Hooke springs with a tanh soft-clip on stretch. Deep-sea steel default. Canvas 2D, seeded, offscreen-paused, DPR-clamped with device-pixel-aligned strokes, reduced-motion-safe (crest frozen mid-roll); idles on its own when untouched — a seeded ghost cursor swipes through.
Install
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If your project already has a shadcn components.json, skip initialization. Otherwise, run this once from your project root.
pnpm dlx shadcn@latest initpnpm dlx shadcn@latest add @crucible/swellLive preview
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