Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Showing 49–70 of 70
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js.
Showing 49–70 of 70
Renders any GLB/glTF model, SVG, or image in a studio environment, then drags it through an invisible GPU fluid that swirls under the cursor and splits the light into chromatic fringes. Built on three.js. WebGPU build, rendered with vgpu.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies.
A pointer-driven GPU fluid simulation over your page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies.
A sci-fi scanner lens that follows the cursor and magnifies the live page inside a configurable HUD reticle, with chromatic aberration haze and click ripples that bend the page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js.
Rebuilds any GLB/glTF model, SVG, or image as a cloud of particles that the cursor pushes, swirls, and springs back into shape. Built on three.js. WebGPU build, rendered with vgpu.
Renders your page as fine grayscale dust that merges back into crisp UI around the cursor. The HTML stays interactive. No dependencies.
Renders your page as fine grayscale dust that merges back into crisp UI around the cursor. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Dissolves everything below a chosen line into drifting sand that reassembles as you scroll. The HTML stays interactive. No dependencies.
Dissolves everything below a chosen line into drifting sand that reassembles as you scroll. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Peels your page back from a chosen edge as the cursor approaches, revealing a second layer underneath. The HTML stays interactive. No dependencies.
Peels your page back from a chosen edge as the cursor approaches, revealing a second layer underneath. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A retro dither lens that pixelates and quantizes your page around the cursor. The HTML stays interactive. No dependencies.
A retro dither lens that pixelates and quantizes your page around the cursor. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Water ripples that spread from every click and refract the live page like a pond surface, with dispersion and light glints on the crests. The HTML stays interactive. No dependencies.
Water ripples that spread from every click and refract the live page like a pond surface, with dispersion and light glints on the crests. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Shatters your page into 3D glass shards that lift, tilt, and float around the cursor, refracting the content beneath them, with perspective and soft shadows. The HTML stays interactive. No dependencies.
Shatters your page into 3D glass shards that lift, tilt, and float around the cursor, refracting the content beneath them, with perspective and soft shadows. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Plays your page back like a worn VHS tape, with tape wave, head-switch noise, chroma bleed, and grain. The HTML stays interactive. No dependencies.
Plays your page back like a worn VHS tape, with tape wave, head-switch noise, chroma bleed, and grain. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.