Renders any GLB/glTF model, SVG, or image in a floating studio scene as ASCII characters chosen by shape, so glyphs trace the object's edges. Built on three.js.
Showing 1–24 of 70
Renders any GLB/glTF model, SVG, or image in a floating studio scene as ASCII characters chosen by shape, so glyphs trace the object's edges. Built on three.js.
Showing 1–24 of 70
Renders any GLB/glTF model, SVG, or image in a floating studio scene as ASCII characters chosen by shape, so glyphs trace the object's edges. Built on three.js. WebGPU build, rendered with vgpu.
Swaps two panels of live HTML with a band of glowing ascii characters that sweeps across the exact text lines, tearing rows and trailing phosphor as it passes. Any angle, any charset. The HTML stays interactive.
Swaps two panels of live HTML with a band of glowing ascii characters that sweeps across the exact text lines, tearing rows and trailing phosphor as it passes. Any angle, any charset. The HTML stays interactive. WebGPU build, rendered with vgpu.
Redraws your page as live ascii characters in a soft radius around the cursor, with real glyph, shade block, and binary ramps. The HTML stays interactive in Chromium and Firefox.
Redraws your page as live ascii characters in a soft radius around the cursor, with real glyph, shade block, and binary ramps. The HTML stays interactive in Chromium and Firefox. WebGPU build, rendered with vgpu.
Folds the top and bottom of your page over virtual edges as you scroll, like scrolling on the face of a cube. The HTML stays interactive. No dependencies.
Folds the top and bottom of your page over virtual edges as you scroll, like scrolling on the face of a cube. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Fire sparks, smoke, and heat distortion rising from the bottom of your page. The HTML stays interactive. No dependencies.
Fire sparks, smoke, and heat distortion rising from the bottom of your page. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
A glassy droplet that trails the cursor as blending metaballs and refracts the live page beneath it, with dispersion, frost, and an iridescent sheen. The HTML stays interactive. No dependencies.
A glassy droplet that trails the cursor as blending metaballs and refracts the live page beneath it, with dispersion, frost, and an iridescent sheen. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Paints your page onto woven artist canvas, with fiber texture, paper tint, grain, a dotted halftone screen, and a soft intro crossfade. Text stays crisp and readable. The HTML stays interactive. No dependencies.
Paints your page onto woven artist canvas, with fiber texture, paper tint, grain, a dotted halftone screen, and a soft intro crossfade. Text stays crisp and readable. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Hangs your live HTML on a piece of fabric rippling in the wind, with softly lit folds. Cursor strokes send waves across the cloth. The HTML stays interactive. No dependencies.
Hangs your live HTML on a piece of fabric rippling in the wind, with softly lit folds. Cursor strokes send waves across the cloth. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Procedural fog that drifts over your page and blurs what it covers. Cursor movement parts the clouds. The HTML stays interactive. No dependencies.
Procedural fog that drifts over your page and blurs what it covers. Cursor movement parts the clouds. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Renders your page as real ASCII cipher text that decodes back into crisp UI around the cursor behind a flickering wavefront. The HTML stays interactive. No dependencies.
Renders your page as real ASCII cipher text that decodes back into crisp UI around the cursor behind a flickering wavefront. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Warps your live HTML on a displacement grid that ripples away from the cursor, with chromatic fringing and film grain in the disturbed areas. The HTML stays interactive. No dependencies.
Warps your live HTML on a displacement grid that ripples away from the cursor, with chromatic fringing and film grain in the disturbed areas. The HTML stays interactive. No dependencies. WebGPU build, rendered with vgpu.
Renders any GLB/glTF model, SVG, or image in a floating studio scene through a 1-bit Bayer, halftone, or Floyd–Steinberg dither. Built on three.js.
Renders any GLB/glTF model, SVG, or image in a floating studio scene through a 1-bit Bayer, halftone, or Floyd–Steinberg dither. Built on three.js. WebGPU build, rendered with vgpu.